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 [FAQ]Adding Sky Background

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Icemember
Dark Trooper Phase 1 Class
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Registration Date : 2010-07-29
Age : 37
Location : Bespin: Cloud City

PostSubject: [FAQ]Adding Sky Background   12/1/2011, 1:44 am

We will add clouds and a planet.

1) Go to your assets C:\BF2_ModTools\assets\worlds
Dig around for cloud .msh and planet .msh along with there textures.

But for this tut sake:
C:\BF2_ModTools\assets\worlds\YAV\world1 has yav_sky_planet.msh and yav_sky_dome_clouds.msh. Along with there textures.

2) Copy and paste them into your word1 folder

3) Open yout Sky file


Add these these lines

DomeModel()
{
Geometry("yav_sky_planet");
}

DomeModel()
{
Geometry("yav_sky_dome_clouds");
rotationspeed(0.004, 0,1.0,0);
}

Your sky file should now look like this.


Now at this stage, you should have added your BG which is coverd in this tut here: http://swbf-custom.forumactif.com/t177-adding-background

Now munge your map. And go see the results.
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Noobasaurus
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PostSubject: Re: [FAQ]Adding Sky Background   12/1/2011, 1:54 am

Why didn't you combine tutorials?
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Icemember
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PostSubject: Re: [FAQ]Adding Sky Background   12/1/2011, 1:56 am

Heres my results. A green planet with some texture editing. And light grey clouds with some editing. Also fixed the foggy kasyyyk BG. As you can see in these shots, your world starts coming to life with few easy steps.

RESULTS
------------------------------------------------------------------------------

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Icemember
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Location : Bespin: Cloud City

PostSubject: Re: [FAQ]Adding Sky Background   12/1/2011, 1:58 am

I did it this way because many do at times get confused. I wanted to show them how fast short and simple it is. But Lep can combine them if he wishes.

Thought one is Ground BG and the other is Sky BG.


Last edited by Icemember on 12/1/2011, 2:03 am; edited 2 times in total (Reason for editing : Adjusting Info)
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Noobasaurus
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PostSubject: Re: [FAQ]Adding Sky Background   12/1/2011, 2:12 am

Wow, that is really awesome! WOW
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[FAQ]Adding Sky Background

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