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 [FAQ]Kit Bashing New Weapon

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Icemember
Dark Trooper Phase 1 Class
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PostSubject: [FAQ]Kit Bashing New Weapon   10/26/2011, 12:06 am

Download the Converted DC-15a weapon model
LINK: http://uploading.com/files/a44am7bc/DC_15A.zip/
LINK2: http://www.2shared.com/file/8Fkvt0Ue/DC_15A.html

IMPORT RIFLE
---------------------------------------------------------------------------------------------

Go to File/Import/Object File


Browse for the DC15A file and import it.


Double click file


Press ok


Theres your rifle imported



Last edited by Icemember on 10/26/2011, 9:28 am; edited 1 time in total
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Icemember
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 12:47 am

Select all rifle components by left click anywhere in the view and draging a blue outline over the entire rifle model


Go to the right side menu.
Go where it says Transform circled in cyan.
Press r circled in red. This stands for rotation.
Next press X circled in yellow. This will rotate the rifle to the proper direction.
Next select the top oval box with a 0 and add a -90 then press enter.



Next go to where it says wireframe and select Textured Decal and Headlight. NOTE: Forgot to color point headlight

This will let you view the model with its texture.
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Icemember
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 1:06 am

Press 8 key -this will bring out the explore window to make things easier for selecting components on the rifle.

NOTE: Components is simply another way of saying model part


Now start selecting components and make a dream weapon lol

For Beginner sakes. Select the scope either in the explore window or clicking on the scope compoenet.


Now go on right menu again and under transform select the t circled in yellow.
Make sure Local and COG are selected to make things easier. Circled in red.
No go on the model viewer and select the blue arrow pointing up. While holding the blue arrow, move the scope up till your happy with the height.


As you can, i moved to components at once. This can be done by selecting your 1st component and then holding shift and selecting more components to move or delete by htting delete button on keyboard.



Last edited by Icemember on 10/26/2011, 1:11 am; edited 1 time in total (Reason for editing : Adding info)
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Icemember
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 1:19 am

Were going to change the size of the scope.

Under Transform, hit the s button. Menu circled in red

Now you see the same arrows, only this time with squareheads. Grab the green arrow and start draging it.

This will change the length. The others do the same in height and width.



Guess you know the r menu under transform by now. r for rotation. Same rules apply
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Icemember
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PostSubject: Point Adjusting   10/26/2011, 1:35 am

Go to the right menu and under Select, choose Point.

Now you see little blue dots. Those are called points.

You can select 1 point manually or select a group and click and draging the blue outline box over multiple points which will turn red meaning they been selected.


Same basic rules with the right transform menu. S for scaling, R for Rotation, T for Transform

I selected the points at the end right-side of the scope and move the points close to the middle to make the scope decent looking. Circled in fushia.
Move the points with the blue arrow. Circled in cyan.
Using the t options circled in yellow.
Make sure the Global and COG are selected. Circled in red.
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Icemember
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 2:02 am

Here is my finished producted. The DC-15 Scout Rifle.


Freeze the rifle by selecting all components, then going to the right menu under edit, choose Freeze.


This will keep the rifle in 1 piece lol

Now were going to add a hp.
Go to left menu: Model/Primitives/Null


In your explore window, select the null and rename it to hp_fire. Right click and rename.


Next go to the right menu, under transform and choose t and move the hp_fire infront of your weapons barrel.

NOTES: hp = hardpoint - This is where your lazers and projectiles come out.

Create another null.

Select all rifle components and the hp_fire and put them inside the null.


It should look like this now.


Your weapon is now ready for export.

Read how to export over here: http://swbf-custom.forumactif.com/t153-faqicemember-with-xsi

FINALS NOTES: - Make sure your weapon is always pointed towards the Z


- Make sure your weapon is in position with the null seen in the picture below. This is so the rifle will appear in the soldiers hands properly


Last edited by Icemember on 10/26/2011, 10:45 pm; edited 2 times in total (Reason for editing : Adding info)
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 6:18 am

Could you get a new link to the converted DC-15A, please? I want to try my hand at a little bit of kitbashing for you. Great tutorial, by the way!
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Lephenix
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 9:00 am

Great, moved in the Modeling categorie and added to the modeling FAQ.
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Icemember
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 9:31 am

Yea I forgot to make the tut here. Wasnt thinking LOL!.

But anyways, new link posted above for the DC-15a Rifle.
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skelltor
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 1:56 pm

Very nice tutorial Very Happy btw which version of XSI is used? also can anyone tell me the best version of xsi for windows vista?
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Lephenix
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 4:43 pm

It looks like XSI 5.11, but any XSI version can do it. And any versions of XSI should work with Windows vista, i had it before, and hadn't any problems.
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Icemember
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/26/2011, 10:49 pm

Tutorial has been completed above. Enjoy kitbashing new weapons. lol!
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Lephenix
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PostSubject: Re: [FAQ]Kit Bashing New Weapon   10/28/2011, 9:03 am

Nice addon 8) .
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