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 [FAQ]Add Custom Loading Screen

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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
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Messages : 1233
Registration Date : 2010-07-29
Age : 36
Location : Bespin: Cloud City

PostSubject: [FAQ]Add Custom Loading Screen   10/19/2011, 10:22 pm

??? will be my map ID.

Create your custom loading screen and place it in the loading folder: C:\BF2_ModTools\data_???\Load
Name it too loadscreen
NOTE: Use .tga format for this tut sake

Create a .req file and name it common and place it in the same location: C:\BF2_ModTools\data_???\Load


Open up the new common file and place this insde:

ucft
{
REQN
{
"texture"
"loadscreen"
}
}


Save and close.


Next go to this folder: C:\BF2_ModTools\data_???\Common\scripts\???


Open your ???con_c or ???con_g and scroll down to this area and add this in:
--tell the game to load our loading image
ReadDataFile("dc:Load\\common.lvl")



Make sure there spaces above and below like seen i the picture.

Save and close.

Go here and munge: C:\BF2_ModTools\data_???\_BUILD

Check Load

Last, Copy your newly munged load folder from here: C:\BF2_ModTools\data_D00\_LVL_PC
And past it to here: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\D00\data\_LVL_PC

Then go play your map and see your new loading screen.


FINAL NOTES
--------------------------------------
-Make sure your loading screen is 1024x1024
-you can choose to draw in the black top and bottom bars to read the text clearly
-You will have to make your picture kind of oval looking for it to appear normal ingame. This is due to the image re-adjusting ingame.
Example
------------------------------


Last edited by Lephenix on 10/20/2011, 11:56 am; edited 3 times in total (Reason for editing : Adjusting info)
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Lephenix
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Messages : 833
Registration Date : 2010-05-05
Age : 22

PostSubject: Re: [FAQ]Add Custom Loading Screen   10/20/2011, 11:56 am

Great Ice, thanks, FAQed 8) .
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[FAQ]Add Custom Loading Screen

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