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 [FAQ]Icemember with XSI

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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 38
Location : Bespin: Cloud City

[FAQ]Icemember with XSI Empty
PostSubject: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime9/24/2011, 11:55 pm

Hi. I will show you how I model. Nothing special or advance.

1) Open XSI
Example 1-1
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Spoiler:
 

2)Go to Primitives\Polygon Mesh\Cube
Example 1-2
-------------------------------
Spoiler:
 

The cube menu pops out. Close it for now
Example 1-2-2
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[FAQ]Icemember with XSI Xsi1

3)Go to where it says wireframe. Click on it and choose Textured Decal. Then repeat, but only this time choose Headlight.
Examples 1-3
-----------------------------------------
[FAQ]Icemember with XSI Xsi2

Example 1-3-3
---------------------------------------------
[FAQ]Icemember with XSI Xsi3

What this does is helps you prepare and model for eidting and easy viewing. Real easy to follow right? LOL!


Last edited by Lephenix on 10/26/2011, 9:07 am; edited 3 times in total (Reason for editing : Fixing links)
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 38
Location : Bespin: Cloud City

[FAQ]Icemember with XSI Empty
PostSubject: Adding Texture   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 1:10 am

Next Adding a texture and uv map.

Note: Model must be selected

1) Go to Material\Phong
Example 1-1
------------------------------------
[FAQ]Icemember with XSI Phong

2) Go the the plug-in underneath the box that is checked, click on it and choose image
Example 1-2
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[FAQ]Icemember with XSI Plugcon

3) Now browse to your texture you r going to use.
Example 1-3
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[FAQ]Icemember with XSI Textureselect

4)Next go to Texture Projection and choose New. Then choose Cubic for tutorial reasons lol.
Example 1-4
----------------------------
[FAQ]Icemember with XSI Uvselect

Now your model has a texture yay!! That wasn't hard at all lol.
Example 1-5
-------------------------------------
[FAQ]Icemember with XSI Texturedb


Last edited by Icemember on 9/25/2011, 1:12 am; edited 1 time in total (Reason for editing : Adding Picture)
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 38
Location : Bespin: Cloud City

[FAQ]Icemember with XSI Empty
PostSubject: UV Editor and Freezing UV   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 1:28 am

This area will show you the uv editor and freezing the uv and model into place.

Note: Go to the little square in any of the mini views and press the little square button circled in green. This will help you get a better view of the model.
Example 0-0
------------------------------------
[FAQ]Icemember with XSI Fullview


1) Go to View\Rendering-Texturing\Texture Editor
Example 1-1
---------------------------------------
[FAQ]Icemember with XSI Textureeditor
The editor pops up.

Select all the little blue dots till all are red.

2) Go to Edit\Freeze NOTE: this step happens in the texture editor
Example 1-2
------------------------------------------
[FAQ]Icemember with XSI Freezeuv

Then simply close the editor.

Thats all there is to it with freezing a UV. Ill get more into this area later.


Last edited by Icemember on 9/25/2011, 1:30 am; edited 1 time in total (Reason for editing : Making Correctios)
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 38
Location : Bespin: Cloud City

[FAQ]Icemember with XSI Empty
PostSubject: Freezing model and Null finale   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 2:28 am

This will show you how too freeze the model and add a null.

NOTE: Model must be selected.

1) Go to the right side menu and right click on select and Transform to minimize it and reveal the Freeze options. Hit Freeze M. That will freeze the model.
Example 1-1
----------------------------------
[FAQ]Icemember with XSI Freezemodel

2) Go to Primitive\Null to add a Null.
Example 1-2
----------------------------------
[FAQ]Icemember with XSI Nulladd

NOTE: Incase you closed the explorer menu, press 8-key to open the menu again.

3)Now grab for your model and drag and drop it in the Null.
Example 1-3
-------------------------------------
[FAQ]Icemember with XSI Nullcube

Should look like this now.
Example 1-3-3
------------------------------------------
[FAQ]Icemember with XSI Nullinside

Thats it. Your model is prep for exporting.
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 38
Location : Bespin: Cloud City

[FAQ]Icemember with XSI Empty
PostSubject: Selecting and Exporting   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 2:40 am

This will teach you how to properly select your model and export it to .msh

1)Now click on the null with the middle mouse button. This will select everything inside the null.
Example 1-1
--------------------------------------------
[FAQ]Icemember with XSI Nullmiddleclick

2) Go to File\Pandemic Tools\Export Mesh
Example 1-2
------------------------------------------------
[FAQ]Icemember with XSI Exportingoptions

3)Make sure to have these selected if they anit yet
-Export Selected Models Only
-Export Textures
Example 1-3
-----------------------------------------------
[FAQ]Icemember with XSI Exporting

3-1) Choose browse and choose where you want too export the model and textures.

3-2) Hit OK.

Now you have completed your 1st model and it is ready to be place in SWBF2 and a prop. Thats all there is to it for props.
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

Messages : 1241
Registration Date : 2010-07-29
Age : 38
Location : Bespin: Cloud City

[FAQ]Icemember with XSI Empty
PostSubject: Viewing model in SWBFV   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 2:43 am

Now just to be on the safe side. Open it up in Starwars Battlefront Viewer to have a look at it and make sure theres no missing polygons lol.

Example 1-1
---------------------------------
[FAQ]Icemember with XSI Finhn
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RevanSithLord
Scout Trooper Commander
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 2:57 am

Nice box.

But seriously, thanks for the tutorial!

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Lephenix
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 9:57 am

Cool, tutorial, it will help beginners 8) .
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Acryptozoo
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime9/25/2011, 5:52 pm

wow ive been texturing the wrong way for awhile XD
thanks for the tut it will really help beginners/me
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Delta-1035
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Age : 25

[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime3/12/2012, 8:41 pm

Hey man, I've a problem here, I don't know why but when I click "Export to MSH" I get this error:
Spoiler:
 
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Icemember
Dark Trooper Phase 1 Class
Dark Trooper Phase 1 Class
Icemember

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Registration Date : 2010-07-29
Age : 38
Location : Bespin: Cloud City

[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime3/13/2012, 6:33 pm

For some reason I can't see the picture you posted.


Last edited by Icemember on 8/21/2012, 10:14 am; edited 2 times in total
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RevanSithLord
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime3/13/2012, 8:31 pm

Icemember wrote:
For some reaosn I can see the pidture you posted.

Same. I can't see the picture.
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bonecrusher16O
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Registration Date : 2011-07-08

[FAQ]Icemember with XSI Empty
PostSubject: Texturing   [FAQ]Icemember with XSI I_icon_minitime7/11/2012, 7:45 pm

I was following your Tutorial (The first part) all the way, and I got at the choosing a texture. I picked the texture I wanted and picked "Cubic" like you said. But I couldn't find the buttom to apply the texture. Help?
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Lephenix
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime7/11/2012, 10:46 pm

The texture is already applied when you click on cubic, just quit the window and go in textured decal. (You can change that that where it says "wireframe" in any of the window, click on it and choose "textured decal").
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bonecrusher16O
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[FAQ]Icemember with XSI Empty
PostSubject: Textures   [FAQ]Icemember with XSI I_icon_minitime7/12/2012, 3:03 am

Ok thx, I must have missed that step Smile
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LORD SARK
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime12/15/2012, 1:52 am

very informative stuff ice! thanks a lot
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LORD SARK
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime12/15/2012, 1:53 am

I'll start experimenting on some of your examples
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[FAQ]Icemember with XSI Empty
PostSubject: Re: [FAQ]Icemember with XSI   [FAQ]Icemember with XSI I_icon_minitime

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