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 [FAQ]Icemember with XSI

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Icemember
Dark Trooper Phase 1 Class
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Registration Date : 2010-07-29
Age : 37
Location : Bespin: Cloud City

PostSubject: [FAQ]Icemember with XSI   9/24/2011, 11:55 pm

Hi. I will show you how I model. Nothing special or advance.

1) Open XSI
Example 1-1
----------------------------
Spoiler:
 

2)Go to Primitives\Polygon Mesh\Cube
Example 1-2
-------------------------------
Spoiler:
 

The cube menu pops out. Close it for now
Example 1-2-2
----------------------------------


3)Go to where it says wireframe. Click on it and choose Textured Decal. Then repeat, but only this time choose Headlight.
Examples 1-3
-----------------------------------------


Example 1-3-3
---------------------------------------------


What this does is helps you prepare and model for eidting and easy viewing. Real easy to follow right? LOL!


Last edited by Lephenix on 10/26/2011, 9:07 am; edited 3 times in total (Reason for editing : Fixing links)
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Icemember
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Registration Date : 2010-07-29
Age : 37
Location : Bespin: Cloud City

PostSubject: Adding Texture   9/25/2011, 1:10 am

Next Adding a texture and uv map.

Note: Model must be selected

1) Go to Material\Phong
Example 1-1
------------------------------------


2) Go the the plug-in underneath the box that is checked, click on it and choose image
Example 1-2
-----------------------------------------


3) Now browse to your texture you r going to use.
Example 1-3
-----------------------------------------


4)Next go to Texture Projection and choose New. Then choose Cubic for tutorial reasons lol.
Example 1-4
----------------------------


Now your model has a texture yay!! That wasn't hard at all lol.
Example 1-5
-------------------------------------


Last edited by Icemember on 9/25/2011, 1:12 am; edited 1 time in total (Reason for editing : Adding Picture)
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Icemember
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Registration Date : 2010-07-29
Age : 37
Location : Bespin: Cloud City

PostSubject: UV Editor and Freezing UV   9/25/2011, 1:28 am

This area will show you the uv editor and freezing the uv and model into place.

Note: Go to the little square in any of the mini views and press the little square button circled in green. This will help you get a better view of the model.
Example 0-0
------------------------------------



1) Go to View\Rendering-Texturing\Texture Editor
Example 1-1
---------------------------------------

The editor pops up.

Select all the little blue dots till all are red.

2) Go to Edit\Freeze NOTE: this step happens in the texture editor
Example 1-2
------------------------------------------


Then simply close the editor.

Thats all there is to it with freezing a UV. Ill get more into this area later.


Last edited by Icemember on 9/25/2011, 1:30 am; edited 1 time in total (Reason for editing : Making Correctios)
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Icemember
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Age : 37
Location : Bespin: Cloud City

PostSubject: Freezing model and Null finale   9/25/2011, 2:28 am

This will show you how too freeze the model and add a null.

NOTE: Model must be selected.

1) Go to the right side menu and right click on select and Transform to minimize it and reveal the Freeze options. Hit Freeze M. That will freeze the model.
Example 1-1
----------------------------------


2) Go to Primitive\Null to add a Null.
Example 1-2
----------------------------------


NOTE: Incase you closed the explorer menu, press 8-key to open the menu again.

3)Now grab for your model and drag and drop it in the Null.
Example 1-3
-------------------------------------


Should look like this now.
Example 1-3-3
------------------------------------------


Thats it. Your model is prep for exporting.
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Icemember
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PostSubject: Selecting and Exporting   9/25/2011, 2:40 am

This will teach you how to properly select your model and export it to .msh

1)Now click on the null with the middle mouse button. This will select everything inside the null.
Example 1-1
--------------------------------------------


2) Go to File\Pandemic Tools\Export Mesh
Example 1-2
------------------------------------------------


3)Make sure to have these selected if they anit yet
-Export Selected Models Only
-Export Textures
Example 1-3
-----------------------------------------------


3-1) Choose browse and choose where you want too export the model and textures.

3-2) Hit OK.

Now you have completed your 1st model and it is ready to be place in SWBF2 and a prop. Thats all there is to it for props.
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Icemember
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PostSubject: Viewing model in SWBFV   9/25/2011, 2:43 am

Now just to be on the safe side. Open it up in Starwars Battlefront Viewer to have a look at it and make sure theres no missing polygons lol.

Example 1-1
---------------------------------
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RevanSithLord
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PostSubject: Re: [FAQ]Icemember with XSI   9/25/2011, 2:57 am

Nice box.

But seriously, thanks for the tutorial!

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Lephenix
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PostSubject: Re: [FAQ]Icemember with XSI   9/25/2011, 9:57 am

Cool, tutorial, it will help beginners 8) .
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Acryptozoo
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PostSubject: Re: [FAQ]Icemember with XSI   9/25/2011, 5:52 pm

wow ive been texturing the wrong way for awhile XD
thanks for the tut it will really help beginners/me
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Delta-1035
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PostSubject: Re: [FAQ]Icemember with XSI   3/12/2012, 8:41 pm

Hey man, I've a problem here, I don't know why but when I click "Export to MSH" I get this error:
Spoiler:
 
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Icemember
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PostSubject: Re: [FAQ]Icemember with XSI   3/13/2012, 6:33 pm

For some reason I can't see the picture you posted.


Last edited by Icemember on 8/21/2012, 10:14 am; edited 2 times in total
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RevanSithLord
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PostSubject: Re: [FAQ]Icemember with XSI   3/13/2012, 8:31 pm

Icemember wrote:
For some reaosn I can see the pidture you posted.

Same. I can't see the picture.
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bonecrusher16O
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PostSubject: Texturing   7/11/2012, 7:45 pm

I was following your Tutorial (The first part) all the way, and I got at the choosing a texture. I picked the texture I wanted and picked "Cubic" like you said. But I couldn't find the buttom to apply the texture. Help?
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Lephenix
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PostSubject: Re: [FAQ]Icemember with XSI   7/11/2012, 10:46 pm

The texture is already applied when you click on cubic, just quit the window and go in textured decal. (You can change that that where it says "wireframe" in any of the window, click on it and choose "textured decal").
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bonecrusher16O
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PostSubject: Textures   7/12/2012, 3:03 am

Ok thx, I must have missed that step Smile
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LORD SARK
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PostSubject: Re: [FAQ]Icemember with XSI   12/15/2012, 1:52 am

very informative stuff ice! thanks a lot
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LORD SARK
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PostSubject: Re: [FAQ]Icemember with XSI   12/15/2012, 1:53 am

I'll start experimenting on some of your examples
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