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 XNALara

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Icemember
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Registration Date : 2010-07-29
Age : 36
Location : Bespin: Cloud City

PostSubject: XNALara   9/19/2011, 11:23 pm

This is a program that lets you pose models and create art works. Something useful for SWBF2 to cretae your loading screens or renders for your mod. This is free ware and a ton of models have been rig for your pleasures. You will have complete control LOL!!

Heres something i posed up. Thought people are very credit-wise strict. So if you use a model they rigged, they want you to post credits where it is proper. Thought not so big on where the model came from like the game title.

Screens
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Credits
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XNALara - Xnalara program (note: there more but dont know who they are and what role they played in this program)
sn00p - kitana model
o0Crofty0o - mileena model
o0Crofty0o - jade model
icemember - skin recolor

All you need to run this and pose models can be found here. Theres couple thousand pages worth of models from many games like mortal komabt, tekken, final fantasy, resident evil etc

DOWNLOAD - http://www.tombraiderforums.com/showthread.php?t=147100


Last edited by Icemember on 9/19/2011, 11:26 pm; edited 1 time in total (Reason for editing : Editing info)
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RevanSithLord
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PostSubject: Re: XNALara   9/20/2011, 2:38 am

Very nice. Very Happy
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Lephenix
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PostSubject: Re: XNALara   9/20/2011, 10:24 am

Thanks for sharing Ice 8) .
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RevanSithLord
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PostSubject: Re: XNALara   9/20/2011, 4:22 pm

So, how will we go about posing Star Wars BF2 stuff with this? I am hoping to make a promo shot for my DD guys, maybe even a possible loading screen.
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Icemember
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PostSubject: Re: XNALara   9/20/2011, 11:33 pm

Apparently, the models have to be rig to be poseble inside XNALara. Thought I myself am trying to rig one and get it in XNALara. I did get objects in XNALara with ease. The program excepts .obj format which is a very big treat. Thought .obj format removes all the bones from people models. :( and its material. But keeps the testures intact.

So ill post some models soon as I get em in XNALara
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RevanSithLord
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PostSubject: Re: XNALara   9/21/2011, 3:45 am

Alright. Thanks for explaining, sir.
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