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 [FAQ]Environment Effects

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Noobasaurus
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PostSubject: [FAQ]Environment Effects   7/19/2011, 2:29 pm

If you want rain in your map, simply go to the kamino world 1 folder and copy the FX file to your world 1 and rename it to whatever your map's name is.

Or, if you want to keep your FX file, just add in:
Code:
Effect("Precipitation")
{
  Enable(1);
  Type("Streaks");
  Range(12.5);
  Color(216, 220, 228);
  VelocityRange(1.0);
  ParticleDensityRange(0.0);
  CameraCrossVelocityScale(0.2);
  CameraAxialVelocityScale(1.0);

  GroundEffect("com_sfx_rainsplash");
  GroundEffectSpread(8);

  PS2()
  {
      AlphaMinMax(0.8, 1.0);
      ParticleSize(0.06);
      ParticleDensity(80.0);
      Velocity(8.0);
      StreakLength(1.7);
      GroundEffectsPerSec(7);
  }
  XBOX()
  {
      AlphaMinMax(0.2, 0.3);
      ParticleSize(0.02);
      ParticleDensity(256.0);
      Velocity(9.0);
      StreakLength(1.0);
      GroundEffectsPerSec(15);
  }
  PC()
  {
      AlphaMinMax(0.3, 0.45);
      ParticleSize(0.02);
      ParticleDensity(256.0);
      Velocity(9.0);
      StreakLength(1.0);
      GroundEffectsPerSec(15);
  }
}


If you have buildings you may want to add rainshadow regions.

If you want a nice, big sun in your map, here is how.

First, get an FX file from somewhere and rename it to your map's name.

Then, add this to it:
Code:
SunFlare()
{
  Angle(120.000000, -30.000000);
  Color(255, 255, 255);
  Size(5.0);
  FlareOutSize(40.0);
  NumFlareOuts(40);
  InitialFlareOutAlpha(70);
  HaloInnerRing(0.0, 255, 255, 255, 255);
  PC()
  {
      HaloMiddleRing(10.0, 255, 200, 0, 128);
  }
  HaloOutterRing(40.0, 255, 127, 0, 0);
  SpikeColor(230,230,0,128);
  SpikeSize(9.0);
}


And now you have a sun!

If you want fog throughout the whole map, here's how.

Add this code to your FX file:
Code:
Effect("FogCloud")
{
  Enable(1);
  Texture("fluffy");
  Range(60.0, 100.0);
  Color(168, 172, 180, 128);
  Velocity(5.0, 0.0);
  Rotation(0.1);
  Height(16.0);
  ParticleSize(28.0);
  ParticleDensity(60.0);
}

And now you have fog! There are some other types of fog on other maps that you may want to try out since this is only the dagobah one.

And if you want snow, just insert this code into your FX file:
Code:
Effect("Precipitation")
{
  Enable(1);
  Type("Quads");
  Texture("fx_snow");
  ParticleSize(0.015);
  Color(255, 255, 255);
  Range(15.0);
  Velocity(2.0);
  VelocityRange(0.8);
  PS2()
  {
      ParticleDensity(80.0);
  }
  XBOX()
  {
      ParticleDensity(100.0);
  }
  PC()
  {
      ParticleDensity(100.0);
  }
  ParticleDensityRange(0.0);
  CameraCrossVelocityScale(1.0);
  CameraAxialVelocityScale(1.0);
  AlphaMinMax(0.3, 0.45);
  RotationRange(2.0);
}


And now it should be snowing! Very Happy
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Acryptozoo
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PostSubject: Re: [FAQ]Environment Effects   7/19/2011, 2:45 pm

if you want nice god rays all over your map you can add this to your .fx file
Code:

Effect("Godray")
{
   Enable(1);

   MaxGodraysInWorld(300);
   MaxGodraysOnScreen(8);

   MaxViewDistance(80.0);
   FadeViewDistance(70.0);
   MaxLength(40.0);
   OffsetAngle(0.0);

   MinRaysPerGodray(3);
   MaxRaysPerGodray(6);
   RadiusForMaxRays(2.0);

   Texture("fx_godray");
   TextureScale(1.5, 1.5);
   TextureVelocity(0.0, -0.1, 0.0);
   TextureJitterSpeed(0.05);
}
i got a bunch more ill post them later tho
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Icemember
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PostSubject: Re: [FAQ]Environment Effects   7/19/2011, 6:50 pm

Good ideas. Very helpful.
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Acryptozoo
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PostSubject: Re: [FAQ]Environment Effects   7/19/2011, 7:20 pm

heres one that should make a nice dust storm
all you need is to edit the cloud from geonosis
Code:
Effect("FogCloud")
{
   Enable(1);
   Texture("brownmist");
   Range(90.0, 120.0);
   Color(168, 172, 180, 128);
   Velocity(5.0, 0.0);
   Rotation(0.1);
   Height(16.0);
   ParticleSize(2800.0);
   ParticleDensity(100.0);
}
should look like this ingame
Spoiler:
 
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Icemember
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PostSubject: Re: [FAQ]Environment Effects   7/20/2011, 10:41 am

sweet! thats a good one
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Noobasaurus
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PostSubject: Re: [FAQ]Environment Effects   7/20/2011, 4:00 pm

This should make embers fall from above...I have not tested it yet but will do so soon with a picture...
Code:

Effect("Precipitation")
{
   Enable(1);
   Type("Quads");
   Texture("fx_ember");
   ParticleSize(0.025);
   Color(255, 255, 255);
   Range(15.0);
   Velocity(-0.3);
   VelocityRange(1);
   PS2()
   {
      ParticleDensity(20.0);
   }
   XBOX()
   {
      ParticleDensity(20.0);
   }
   PC()
   {
      ParticleDensity(20.0);
   }
   ParticleDensityRange(0.0);
   CameraCrossVelocityScale(0.5);
   CameraAxialVelocityScale(1.0);
   AlphaMinMax(0.5, 0.9);
   RotationRange(25);
}

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Lephenix
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PostSubject: Re: [FAQ]Environment Effects   7/31/2011, 2:22 pm

FAQed 8) .
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